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How to play spades?

At our website, we would like our spades game to be fun, easy, and as competitive as you want it to be. Spades card game is usually based on a system of 200 or 500 points, but at our website it can be played in many ways. Whether you're a newbie who's never played before or a professional player who needs a refresher, this page explains how to play the most popular versions of Spades: four individual players, three individual players (known as Cutthroat), and partnership played with two pairs of two. Spades is played with a standard deck of 52 cards which rank by suit and from lowest to highest: diamonds, clubs, hearts, and spades; 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A.

All versions of Spades start out similarly, with an equal number of cards dealt out to all players.

There 3 different versions of Spades: Individual, Cutthroat and Partnership.

Individual game

You can play Internet Spades as individuals, meaning, each player has to bid a number of tricks from 0 - 13, or how many plays they will win, and each player is responsible for making their own tricks without the help of a partner. Single players are also allowed to bid nil and blind nil.

Once everyone has placed their bids, the player to the dealer's left will begin with any card except a spade for the first trick. Continuing clockwise, each gamer in turn must follow suit. If they are unable to follow suit, the player may play any card.

If a player breaks spades that trick is won by the highest spade played. If no spade is played, the trick is won by the highest card of the suit led and the winner of each trick will lead or begin the next one. Spades may not be led until either a player has played a spade or the leader has nothing but spades left in hand.

Scoring

Once the round is over, each player will tally their score. As we mentioned before, Spades is usually played until a score of 200 or 500 is won, but here at our website when you open a room, you get to choose how many points you want to play until and the time limit that is good for you.

If a player won as many tricks as their original bid, they will receive 10 points for every trick and if they happen to have any bags (a bag is a trick that is won in addition to the intial bid. Example: If a player bids 4 tricks and makes 5, the additional trick is called a "bag"), they will receive 1 point for each bag. Please read the examples below for further clarification:

Example 1) If a player bid and won 4 trick, his score would be 40 points.
Example 2) If the same player who bid 4 tricks also won 2 over tricks, 40 points from their original bid + 2 points for the bags will bring their total score for the round to 42 points.

Bags can be a great source of points, however, if you accumulate 10 or more over a period of hands, you will lose 100 points from your total score. Any bags beyond ten are carried over to the next cycle, meaning that if you reach twenty bags you would lose an additional 100 points.

If a player doesn’t make their bid, that player loses 10 points for each trick they originally bid.

Example: If your score was 100 at the begining of the game, and you bid 5 tricks but only won 3, you will lose 50 points and your new score will be 50: 100 points - 50 points for the incomplete bid of 5 tricks

If a you have a score of 400 points and had a successful bid of nil, your score will now be 500, however you should fail to win your bid of nil, your score will now 300 be and any tricks you won will count as bags.

A bid of blind nil scores twice as much as an ordinary nil so you will have the opportunity to gain 200 points, but be careful, you can lose 200 points should you fail.

Example: If you start with 300 points and successfully win a blind nil hand, your new score will be 400 points, however, should you lose the blind nil, your score will be 200 points.

*It should be noted that a player may bid blind nil only if he is behind by at least 100 points.

The player that reaches the set point limit first (usually between 200 and 500 points) wins the game. If all players reach the set point limit in a single deal, the player with the higher score wins.
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Cutthroat - Playing with three individual players

When playing Cutthroat, individual players are dealt 17 cards each and the remaining card is tossed out of play for that particular game. Players then bid for the number of tricks they believe they can make between 0 and 17.Players are also allowed to bid nil or blind nil in Cutthroat games. You can also play where the total of the three bets cannot equal 17 tricks, making it impossible for each player to make their bet exactly.

Once everyone has placed their bid, the player to the dealer's left can begin with any card except a spade. Continuing clockwise, each player in turn must follow suit but if they are unable to follow suit, the player may play any card.

The player who wins the trick leads the next, and the other two players follow suit unless either player has none of that suit. If neither of the other players has a card of the suit led and both decide to play a spade, then the higher spade wins, however, you can’t lead a spade until a spade has been used to take another trick led by a non spade, or unless a player has nothing left in his hand but spades.

Scoring

Once the round is over, each player will tally their score. As we mentioned before, Spades is usually played until a score of 200 or 500 is won, but here at our website when you open a room, you get to choose how many points you want to play until and the time limit that is good for you.

If a player won as many tricks as their original bid, they will receive 10 points for every trick and if they happen to have any bags (a bag is a trick that is won in addition to the intial bid. Example: If a player bids 4 tricks and makes 5, the additional trick is called a "bag"), they will receive 1 point for each bag. Please read the examples below for further clarification:

Example 1) If a player bid and won 4 tricks, their score will have 40 added to it.
Example 2) If the same player who bid 4 tricks also won 2 over tricks, 40 points from their original bid + 2 points for the bags will bring their total score for the round to 42 points.

Bags can be a great source of points, however, if you accumulate 10 or more over a period of hands, you will lose 100 points from your total score. Any bags beyond ten are carried over to the next cycle, meaning that if you reach twenty bags you would lose an additional 100 points.

If a player doesn’t make their bid, that player loses 10 points for each trick they originally bid.

Example: If your score was 100 at the begining of the game, and you bid 5 tricks but only won 3, you will lose 50 points and your new score will be 50: 100 points - 50 points for the incomplete bid of 5 tricks

If a you have a score of 400 points and had a successful bid of nil, your score will now be 500, however should you fail to win your bid of nil, your score will now 300 be and any tricks you won will count as bags.

A bid of blind nil scores twice as much as an ordinary nil so you will have the opportunity to gain 200 points, but be careful, you can lose 200 points should you fail.

Example: If you start with 300 points and successfully win a blind nil hand, your new score will be 400 points, however, should you lose the blind nil, your score will be 200 points. *It should be noted that a player may bid blind nil only if he is behind by at least 100 points.

The player that reaches the set point limit first (usually between 200 and 500 points) wins the game. If all players reach the set point limit in a single deal, the player with the higher score wins.
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Partnership - Playing with Pairs

Playing Spades in pairs is a great way to make new friends and hone your skills. For first time partners, you will note that your partner sits directly across from you. After the cards are dealt, each player is asked to make a bid.

The player to the dealer's left can lead with any card they choose except a spade. Continuing clockwise each player follows suit unless unable to, and the player may play any card. Please keep in mind; you may not lead with a Spade until one has been during another hand.

Tricks are usually taken by the highest card of common suit is played, or if a Spade is played. If there is more than one Spade played, than the highest Spade wins the trick. The winner of each trick will lead the next one.

Scoring

At the end of each round each team’s score is calculated. If you took all of the tricks that you bid, than you will receive 10 points for every trick, and those points are added to your team’s total score. If your team took bags (a bag is a trick that is won in addition to the intial bid. Example: If a player bids 4 tricks and makes 5, the additional trick is called a "bag"), than you will receive 1 point per bag, but, if your team takes more than 10 bags the team will lose 100 points from your total score and the additional bags will be carried over to the next bag cycle, so be careful. To see how scoring works, please look at our examples below.

Example 1) If a team's total bid is for 6 tricks, and the team wins exactly 6 tricks, 60 points will be added to their total score.
Example 2) If the same team who bid also won 2 over tricks, they get 60 points + two extra points for the over tricks, for a total of 62 points to be added to their total score for the round.
Example 3) If a team has a score of 240 and has accumulated 15 overtricks, the team will lose 100 points from their total score, as they have passed the 10 overtrick limit, to make the new total score 140, and the extra 5 overtricks are carried into the next overtrick cycle.

If a player doesn’t make their bid, that player loses 10 points for each trick they bid.

Example: If your score was 100 at the begining of the game, and you bid 5 tricks but only won 3, you will lose 50 points and your new score will be 50: 100 points - 50 points for the incomplete bid of 5 tricks

If a bid of nil is successful, the team receives 100 points. If a bid of nil fails and the bidder takes at least one trick, the team loses 100 points.

Example: If a team has a score of 400 points and had a successful Nil round, the team will receive 100 points to upping their score to 500. If the same team fails to make their Nil bid, they will lose 100 points taking their score down to 300 and any tricks they won will count as overtricks, and they will receive 1 point per overtrick.

A bid of blind nil scores twice as much as an ordinary nil - it wins 200 points if successful and loses 200 points if it fails.

Example: If a team has a score of 300 points and had a successful Blind Nil round, the team will receive 200 points to upping their score to 500. If the same team fails to make their Blind Nil bid, they will lose 200 points taking their score down to 100 and any tricks they won will count as overtricks, and they will receive 1 point per overtrick.

The team that reaches the set point limit first (usually between 200 and 500 points) wins the game. If both teams reach the set point limit in a single deal, the team with the higher score wins.

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